Jeremy’s Decks
// Custom deck · Voja, Jaws of the ConclaveVoja’s Conclave
Bracket
B3
Voja, Jaws of the Conclave · Bracket 3

Table Talk.

Before the first draw. A clear plan for a good game.

Table Talk / Rule Zero

Say before shuffling up

I’m playing Voja, an Elf-and-Wolf combat deck. I’m suggesting Bracket 3: there are no Game Changers or infinite combos, but Voja can snowball quickly. Elves grow my whole board, Wolves draw cards, and changelings do both. I have haste, creature tutoring through Rocco, and a big Volatile Claws attack. I also have board wipes and limited land destruction in Decimate and Meteor. Can we agree on whether lands are fair targets before we start?

Bracket 3 · Voja’s Conclave

jeremy.foiltilt.com/voja-conclave/tournament-3/

What to tell the table

Classification
Suggested Bracket 3 (Upgraded), based on explosive combat and draw from the command zone; a starting point for Rule Zero, not a playtested rating.
Game Changers
0. None.
Creature tutors
Rocco, Cabaretti Caterer (creature to battlefield; X limits mana value).
Extra turns
None.
Land interaction
Limited land destruction: Decimate targets one land; Meteor cast from exile may destroy one land per opponent. No dedicated mass-land wipe.
Two-card infinite combos
None.

How the deck plays

Develop mana and a mix of Elves, Wolves and changelings, then attack with Voja. Each Elf adds a +1/+1 counter to every creature you control; each Wolf draws a card. Keep enough creatures alive to turn the next attack into a larger one. Win through combat damage, trample and, when appropriate, 21 commander combat damage to one opponent.

Use Emil, Wargling or Cabaretti Charm to give the team trample, or Naya Charm to tap one opponent’s blockers before combat. Volatile Claws before Voja’s trigger can create a lethal swing. Count blockers and actual commander damage separately; removing one player is not a whole-table win. Runebound Wolf or Clan Defiance can finish a low-life survivor.

What to watch

Ward is a tax, not immunity

Opponents can pay three for targeted removal. Board wipes and effects that do not target bypass ward. If Voja leaves after its attack ability triggers, the ability still resolves, but count only the Elves and Wolves you still control.

Protection must be ready

Inspiring Call does nothing to protect creatures with no +1/+1 counters when it resolves. Hold up 2G after establishing counters; do not spend the last mana on another body if a wipe is likely.

Not all “Elf mana” casts Voja

Woodland Weavemaster’s mana is restricted to Elf spells and abilities of Elf sources. Voja is naturally a Wolf, so that mana cannot cast it. Three Tree Mascot filters mana once each turn; it is not a mana accelerator.

Combat setup has a deadline

Wargling checks for a power-four creature when it attacks. Hot Spring’s sorcery-speed counter activation must happen before combat. Naya Charm tapping blockers is best before attackers or blockers are declared; tapping an already blocking creature does not remove it from combat.

Removal and cascade can be awkward

Decimate needs all four target types to be cast. Cascade casts the revealed spell before the Bloodbraid creature resolves; you may decline. If cascade casts Rocco, X must be zero, which finds no creature in this list. Clan Defiance also has X=0 when cast without paying its mana cost.

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